Changes for page b. Definitions and Concepts
Last modified by Tjalling Haije on 2025/09/15 08:07
From version 8.1
edited by Tjalling Haije
on 2025/09/08 13:31
on 2025/09/08 13:31
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To version 7.1
edited by Tjalling Haije
on 2025/09/08 13:28
on 2025/09/08 13:28
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... ... @@ -28,7 +28,6 @@ 28 28 |**Operational demand**|An operational demand is a demand formulated by future end users and other stakeholders. As such, they describe the wishes coming from the workplace / environment. 29 29 |**Requirement**|A requirement is some functionality or capability the system needs to be able to perform, address, or satisfy. 30 30 |**Stakeholder**|A stakeholder is a person or institution that is directly or indirectly affected by the design. Stakeholders also have certain values that are important to them. 31 -|**SCE**|Socio-Cognitive Engineering method, a research & development method for complex, intelligent, and interactive technology called. Also see [[b. SCE Guide>>0\. Introduction.SCE Guide.WebHome]]. 32 32 |**Technology**|The technology describes the type of currently existing, or to be developed, technologies used in the system to produce the desired behaviour. 33 33 |**Use case**|A use case is a sequence of interactions between multiple roles or actors. A use case is situated, i.e. related to a given circumstance/context/activity (as opposed to design patterns). 34 34 |**Value**|A value is something a person finds very important to protect and support. It is a driving force in decision making and goal selection. An instrumental value is worth having as a means to something else that is good. An intrinsically valuable thing is worth having for itself. Intrinsic and instrumental goods are not mutually exclusive categories. Some things are both good in themselves, and also good for getting other things that are good.